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Expansion for Mansions of Madness: Second Edition
Mansions of Madness: Second Edition – Streets of Arkham: Expansion
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- Published
- 2017
- Reach
- Well known (via base game)
- Players
- 1–5
- Play time
- 120–180 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Expansion for Base-game
- Adventure
- Exploration
- Fantasy
How it plays
No rules summary yet for this game.
Main mechanics
- Co-operative
- Dice rolling
- Hand management
- Route building
- Co-operative: Everyone wins or loses together against the game.
- Dice rolling: Dice create swing and force you to adapt.
- Hand management: Timing which card to spend is the core puzzle.
- Route building: You connect points on a map and defend the connection.
Full publisher description
Evil extends its reach and spills into the Streets of Arkham! This expansion for Mansions of Madness: Second Edition places four new investigators in three thrilling digital scenarios that incorporate new elements of gameplay, including elixirs and improvement tokens. Players get hours of exciting gameplay filled with horror and hardships that incorporate the core game and build upon the Arkham Horror canon. Streets of Arkham is an expansion for Mansions of Madness: Second Edition in which investigators must confront the horrific secrets behind Arkham's failing facade of normalcy. From the campus of Miskatonic University to the gang-run speakeasies and storefronts, investigators face threats on both the supernatural and worldly fronts. Only with their wits, grit, and the occasional opportunity to unlock hidden potential can they overcome the threats to the city- and their lives. This expansion unlocks three new digital scenarios, new digital mythos events, and a new digital puzzle. It introduces a new type of card, Elixirs, and a new type of token, Improvements. The expansion also includes new tiles, monsters, investigators, and new cards to further expand your investigations. description from the publisher
How this expansion changes the base game
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