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Base game
Carolus Magnus
Kritiku rating
Not rated—
- Published
- 2000
- Reach
- Niche
- Players
- 2–4
- Play time
- 60 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Abstract Strategy
- Medieval
- Territory Building
How it plays
No rules summary yet for this game.
Main mechanics
- Area control
- Dice rolling
- Hand management
- Auction & bidding
- Area control: Presence on the map decides who scores.
- Dice rolling: Dice create swing and force you to adapt.
- Hand management: Timing which card to spend is the core puzzle.
- Auction & bidding: Value is set by what players are willing to pay.
Full publisher description
This game uses a collection of smallish hexagon clusters arranged in a circle. Mercenaries, in the form of small wooden blocks, are placed onto the land pieces. Players can then use these blocks to attempt to gain control of the corresponding mercenary type, or place the same small blocks onto the board which can help the player who controls that color. Once a player has majority of control markers on a piece of land, he can build a tower there. The tower serves as a semi-permanent control marker, as well as a way to win. If two land pieces are controlled by the same player, the land pieces are combined into one, which makes the position harder to take by the other players. The first player to place a set number of towers wins the game, but the game can also end when the land masses are reduced to three or fewer, in which case the player with the most towers placed wins.
Criterion breakdown
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- Complexity
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- Luck vs Skill
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- Player Interaction
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- Production
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