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World at War: Eisenbach Gap box art

Base game

World at War: Eisenbach Gap

Replay index

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Published
2007
Players
2–2
Play time
90 min
Reach
Niche
Evaluations
0
Themes:
Modern WarfareWargame
Mechanics:
Dice rollingSpatial puzzle

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Dice rolling: Dice create swing and force you to adapt.
  • Spatial puzzle: Fitting shapes together efficiently is the challenge.
Full publisher description

It's the summer of 1985 and Soviet tanks stream into West Germany. Thinly spread NATO forces strive to delay the red hordes until reinforcements arrive, and the world watches anxiously, dreading the nuclear weapons held in each super power's arsenal. Welcome to the dark world of Mark H. Walker's Award Winning World at War series. A platoon level simulation that stresses command, control, and war's unpredictable nature, World At War is an engaging, tactical action game. The rules cover self-propelled mortars, thin-skinned vehicles, support weapons, ranged combat, opportunity fire, ATGM depletion, assault and overrun combat. Better still, World at War is not just a game, but also a game system. Learn Eisenbach Gap, and you can play any of the follow-on modules. Reimplemented by Eisenbach Gap Deluxe which also includes Death of the 1st Panzer.

What players say

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