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Dwellings of Eldervale: Minotaur box art

Expansion for Dwellings of Eldervale

Dwellings of Eldervale: Minotaur

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Published
2020
Reach
Well known (via base game)
Players
1–5
Play time
60–150 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Worker placement
  • Area control
  • Dice rolling
  • Worker placement: You claim limited action spots before anyone else does.
  • Area control: Presence on the map decides who scores.
  • Dice rolling: Dice create swing and force you to adapt.
Full publisher description

Eldervale is a land of opportunity and rumors abound with skillful Mercenaries willing to fight for any side willing to pay. Mercenaries are optional Units (not Monsters) that may each be included separately at the beginning of any game. Setup To include a Mercenary, simply place the miniature of standee and corresponding Mercenary card in a central area that all players can see and reach at the start of the game. Gameplay As a Free Action on your turn, using either Gold or an Orb, you may hire a Mercenary. The hired Mercenary is placed directly into your Ready Area and is available for use. If you paid Gold to hire the Mercenary, it will be yours until the end of your next Regroup action. If you hired the Mercenary using an Orb, it is yours for the rest of the game. The Minotaur is a mercenary expansion for Dwellings of Eldervale that comes in its own tuckbox - separate from any version of Dwellings of Eldervale. Included in the tuck box is the 50mm Minotaur miniature, standee, and corresponding game card. The Minotaur Charging into battle for your side, the Minotaur is a tough fighter. The Charge ability allows the Minotaur to Rush into adjacent Realms like Monsters. This ability is optional and is triggered whenever any opponent places in a Realm adjacent to the Minotaur. The Minotaur rolls 3 dice in battle. The Minotaur has always been a separate item - never been included in any version of Dwellings of Eldervale (including Kickstarter versions). -description from publisher

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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