Back to Games
The Devil's Cauldron: The Battles for Arnhem and Nijmegen box art

Base game

The Devil's Cauldron: The Battles for Arnhem and Nijmegen

Replay index

—

 

Published
2008
Players
2–4
Play time
90–2400 min
Reach
Niche
Evaluations
0
Themes:
WargameWorld War II
Mechanics:
Dice rollingSpatial puzzle

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Dice rolling: Dice create swing and force you to adapt.
  • Spatial puzzle: Fitting shapes together efficiently is the challenge.
Full publisher description

Devil's Cauldron is a company level simulation of the Northern two drop zones in Operation Market Garden. It is loosely based on an old Victory Games wargame called Panzer Command . Command and control is emphasized in this system and the game includes extensive documentation and historical background. Components include 4 linking maps (for the grand campaign) and three smaller gamettes (on Arnhem, the Island and Groesbeek Heights - each with its own rules and map). 1600 counters (of which roughly 700 are actual combat units) and attendant documentation. Play time for the various games range from one hour all the way up to 50 or so for the grand campaign. Contents: 4 23.5 x35.5 map-sheets 3 of which are back-printed w/scenario maps 3 9 x12 map extensions (adding useful areas which were just off the area covered by the 4 map-sheets) 11 sheets of 5/8 die-cut full-color counters 1 counter-sheet of 1 die-cut full-color counters Series Rulebooks (1 detailed; 1 quick start ) TDC exclusive rulebook Historical booklet 8 full-color divisional displays 2 CRT/TEC Charts and Tables 1 Game Turn Chart 4 10-sided dice Scale: Infantry counters generally represent company-sized units 500m hexes 2hrs per turn (8-10 at night)

What players say

Loading…