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Rising Sun: Dynasty Invasion box art

Expansion for Rising Sun

Rising Sun: Dynasty Invasion

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Published
2018
Reach
Well known (via base game)
Players
3–6
Play time
90–120 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Area control
  • Drafting
  • Set collection
  • Action programming
  • Direct conflict
  • Area control: Presence on the map decides who scores.
  • Drafting: You pick from a shared pool and pass the rest along.
  • Set collection: Scoring comes from completing the right combinations.
  • Action programming: You commit to moves in advance and watch them play out.
Full publisher description

Sailing across the ocean from another land, the Dynasty Invasion brings two full new Clans, who will count on their own Seven Lucky Gods and introduce an extra Set of Season cards! This expansion brings a lot of extra variety to Rising Sun, featuring two Clans that forego the allegiance of Japanese Monsters, relying on their own Seven Lucky Gods instead. The Dynasty Invasion expansion box contains: 27 Miniatures 1 Moon Clan Daimyo 3 Moon Clan Shinto 3 Moon Clan Bushi A 3 Moon Clan Bushi B 1 Sun Clan Daimyo 3 Sun Clan Shinto 3 Sun Clan Bushi A 3 Sun Clan Bushi B 7 Lucky Gods 4 Plastic Clan Markers 2 Clan Screens 1 Political/War Tile 8 Stronghold Tokens 15 Season Cards 7 Lucky God Monster Cards 22 Miniature Bases

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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