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The 7th Continent: Comfort Creatures box art

Expansion for The 7th Continent

The 7th Continent: Comfort Creatures

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Published
2019
Reach
Well known (via base game)
Players
1–4
Play time
5–1000 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Co-operative
  • Hand management
  • Co-operative: Everyone wins or loses together against the game.
  • Hand management: Timing which card to spend is the core puzzle.
Full publisher description

There are some rather unique and unsettling creatures inhabiting the Continent. Some of which could be classified as a walking health crisis , while others not so much. Exactly which type is in this egg? You won t know, but perhaps with a bit of love and attention, you might just make yourself a new friend! The Comfort Creatures mini-expansion is a set of 30 cards that will allow you to hatch and train your very own beasty! You ll have to take care of it as it grows but you ll be able to train it to suit your needs too. Depending on how you do so, you ll end up with a unique creature companion to help you during your adventure! description from the publisher

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

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