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Expansion for The 7th Continent
The 7th Continent: Swamp of Madness
Kritiku rating
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- Published
- 2017
- Reach
- Well known (via base game)
- Players
- 1–4
- Play time
- 5–1000 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Adventure
- Expansion for Base-game
- Exploration
How it plays
No rules summary yet for this game.
Main mechanics
- Co-operative
- Co-operative: Everyone wins or loses together against the game.
Full publisher description
The savages call it A hemDaar. Its name is spoken by them with fear and is seen as a bad omen. You have been warned: you are a tiny, tiny thing out there. This Kickstarter-exclusive expansion contains 96 additional cards that will increase the size of the Continent and offer you a new curse to unravel!
How this expansion changes the base game
ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
- Community rating
- Your rating
Base vs with this expansion
See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.
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