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Expansion for The 7th Continent
The 7th Continent: The Flying Roots
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- Published
- 2019
- Reach
- Well known (via base game)
- Players
- 1–4
- Play time
- 5–1000 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Adventure
- Card Game
- Expansion for Base-game
- Exploration
How it plays
No rules summary yet for this game.
Main mechanics
- Co-operative
- Co-operative: Everyone wins or loses together against the game.
Full publisher description
The Flying Roots expansion includes 40 Cards and 6 Flying Roots figures. This add-on s effects are tied directly to the Action Deck. When you begin a game including The Flying Roots, you add the Flying Roots cards to the action deck. When a Flying Root figure is on your Terrain card, if you draw one of these cards whilst attempting to resolve an action, a Flying Root will appear on your Terrain card. What do they do? You will have to research and observe them to find out!
How this expansion changes the base game
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