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The 7th Continent: The Flying Roots box art

Expansion for The 7th Continent

The 7th Continent: The Flying Roots

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Published
2019
Reach
Well known (via base game)
Players
1–4
Play time
5–1000 min
Weight
Not enough ratings yet
Ratings
0

How it plays

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Main mechanics

  • Co-operative
  • Co-operative: Everyone wins or loses together against the game.
Full publisher description

The Flying Roots expansion includes 40 Cards and 6 Flying Roots figures. This add-on s effects are tied directly to the Action Deck. When you begin a game including The Flying Roots, you add the Flying Roots cards to the action deck. When a Flying Root figure is on your Terrain card, if you draw one of these cards whilst attempting to resolve an action, a Flying Root will appear on your Terrain card. What do they do? You will have to research and observe them to find out!

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

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