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The 7th Continent: What Goes Up, Must Come Down box art

Expansion for The 7th Continent

The 7th Continent: What Goes Up, Must Come Down

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Published
2019
Reach
Well known (via base game)
Players
1–4
Play time
5–1000 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Co-operative
  • Legacy & campaign
  • Co-operative: Everyone wins or loses together against the game.
  • Legacy & campaign: The game changes permanently between sessions.
Full publisher description

The Expansion What Goes Up, Must Come Down invites you to come and discover, or perhaps return to, The 7th Continent for some fresh adventures! Two new curses are waiting, each with their own unique gameplay elements, for you to discover. In A Prison of Clouds you ll find yourself aboard a Hot Air Balloon, in search of salvation and in The Veins of the Earth you will delve deep below the Continent in order to triumph over the Evil consuming you. description from the publisher

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

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