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Base game
Nemo's War (Second Edition)
Kritiku rating
Not rated—
- Published
- 2017
- Reach
- Known
- Players
- 1–4
- Play time
- 60–120 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Adventure
- Exploration
- Nautical
- Novel-based
How it plays
No rules summary yet for this game.
Main mechanics
- Area control
- Co-operative
- Dice rolling
- Area control: Presence on the map decides who scores.
- Co-operative: Everyone wins or loses together against the game.
- Dice rolling: Dice create swing and force you to adapt.
Full publisher description
Jules Verne's classic novel Twenty Thousand Leagues Under the Sea tells the story of Captain Nemo and his astounding ship, the Nautilus . The second edition of Nemo's War , Victory Point Games' popular solitaire offering from designer Chris Taylor , is a greatly enhanced offering featuring mass-production printing and amazing Ian O'Toole art and graphics throughout. Set in year 1870, you set sail in this amazing electric-powered submarine, assuming the role and motive of Captain Nemo as you travel across the seas on missions of science, exploration, anti-Imperialism, and War! With this supercharged second edition of Nemo's War , prepare yourself for the adventure of a lifetime! Complexity: 3 on a 9 scale Scale: Time is measured in Action Points which represent approximately 1 week of real time; each encounter is with 1 major ship (its crew and contents) and each area is 1 Ocean. Solitaire Suitability: 9 on a 9-point scale Normally a solitaire game, Nemo's War also provides rules for 2-4 player fully cooperative and semi-competitive variants.
Criterion breakdown
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