Back to Games
The Lord of the Rings: The Card Game – A Journey to Rhosgobel box art

Expansion for The Lord of the Rings: The Card Game

The Lord of the Rings: The Card Game – A Journey to Rhosgobel

Kritiku rating

Not rated

How good an addition this is to The Lord of the Rings: The Card Game

Your rating

Sign in to rate this expansion

Published
2011
Reach
Well known (via base game)
Players
1–2
Play time
60 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Co-operative
  • Hand management
  • Co-operative: Everyone wins or loses together against the game.
  • Hand management: Timing which card to spend is the core puzzle.
Full publisher description

Game description from the publisher: As the heroes continue through the Anduin Valley, they hear the piercing cry of an eagle over the distant ridge. They hurry to investigate, only to find a great eagle, suffering from wounds that appear to have come from goblin weapons. They only have short time to get the eagle assistance before it perishes. A Journey To Rhosgobel is the third Adventure Pack in the Shadows of Mirkwood Cycle for The Lord of the Rings: The Card Game ! After facing a fearsome group of trolls, the heroes have pressed further into the Anduin Valley to continue their search for Gollum. However, when they stumble across a dying eagle wounded in a fight with goblins, they are compelled to offer their assistance. During their search for Gollum, the heroes must take a detour in order to save a valuable ally. Since the Eagles play such an important role in the Shadows of Mirkwood Adventure Packs, players will want to retain the trust of their winged allies by saving one of their kin. In order to do so, they must bring the bird to Rhosgobel and seek out the wizard Radagast, who knows many secrets of the wild. A Journey to Rhosgobel contains 60 fixed cards from the Shadows of Mirkwood cycle. In this exciting expansion, even more Eagles join the Tactics sphere, while Leadership players are given a D nedain Quest that will inspire confidence in their cause. The heroes trek through Mirkwood leads them to Haldir of L rien, whose unnatural agility will aid the party in their task. However, the sky grows dark with foul minions of the Shadow, and every step toward Rhosgobel causes the heroes avian ally more pain. There is no time to lose!

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
  • Community rating
  • Your rating

Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

No ratings yet — be the first to shape this game's profile.