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Terraforming Mars: Ares Expedition – Crisis box art

Expansion for Terraforming Mars: Ares Expedition

Terraforming Mars: Ares Expedition – Crisis

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Published
2023
Reach
Well known (via base game)
Players
1–4
Play time
60 min
Weight
Not enough ratings yet
Ratings
0

How it plays

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Main mechanics

  • Co-operative
  • Hand management
  • Engine building
  • Action programming
  • Co-operative: Everyone wins or loses together against the game.
  • Hand management: Timing which card to spend is the core puzzle.
  • Engine building: Small early moves compound into a machine that does the work later.
  • Action programming: You commit to moves in advance and watch them play out.
Full publisher description

In Terraforming Mars Ares Expedition: Crisis , players will play as corporations, just as in the original Ares Expedition. You choose phases and play project cards as normal. The difference is players are working together to keep Mars habitable after a natural disaster has landed the planet in crisis. Every round, a new Crisis card will be drawn that will require the players to achieve a certain goal to remove that crisis from play. Each turn that a Crisis card is not completely dealt with, it will lower one or more of the terraforming metrics that keep Mars habitable. Handle all the crises as they arise. Eventually, a Crisis card will be drawn that allows the players to win the game once they have completed re-terraforming Mars.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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