Back to Games
L.L.A.M.A. box art

Base game

L.L.A.M.A.

Kritiku rating

Not rated

Published
2019
Reach
Niche
Players
2–6
Play time
20 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Hand management
  • Dice rolling
  • Hand management: Timing which card to spend is the core puzzle.
  • Dice rolling: Dice create swing and force you to adapt.
Full publisher description

In LLAMA , you want to dump cards from your hand as quickly as you can, but you might not be able to play what you want, so do you quit and freeze your hand or draw and hope to keep playing? Each player starts a round with six cards in hand; the deck consists of llama cards and cards numbered 1-6, with eight copies of each. On a turn, the active player can play a card, draw a card, or quit. To play a card, you must play the same number as the top card of the discard pile or one number higher. If a 6 is on the discard pile, you can play a 6 or a llama, and if a llama is on top, you can play another llama or a 1. If you quit, you place your remaining cards face down and take no further actions in the round. If all players have quit but one, that player can continue to play, but cannot draw more cards. The round ends when one player empties their hand or all players have quit. In either case, players collect tokens based on the cards in their hand. Each different number card in hand gets you white tokens (each worth 1 point) equal to the value of the card while one or more llamas gets you a black token (worth 10 points). (You can exchange ten white tokens for one black token at any time.) If you played all your cards, you can return one token (white or black) that you previously collected to the supply. You then shuffle all the cards and begin a new round, in which the first player to play will be the one who emptied their hand or was the last one to quit in the previous round. The game ends at the end of the round where at least one player has forty or more total points. Whoever has the fewest points wins! The original title of this game is a German acronym and stands for L ege a lle M inuspunkte a b, that is, discard all minus points , with Lama also being the German spelling of llama . The Polish game Lato z Komarami features gameplay nearly identical to LLAMA except that the game has one less llama card, and the penalty for llama cards in hand is 10 points per card, instead of being 10 points for one or more llama cards.

Criterion breakdown

ComplexityDepthSkillInteractionTable ExpProduction

No ratings yet — be the first to shape this game's profile.

  • Kritiku average
Criterion
Kritiku
Complexity

Not rated yet

Depth

Not rated yet

Luck vs Skill

Not rated yet

Player Interaction

Not rated yet

Table Experience

Not rated yet

Production

Not rated yet