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Expansion for Star Wars: X-Wing Miniatures Game
Star Wars: X-Wing Miniatures Game – Z-95 Headhunter Expansion Pack
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- Published
- 2014
- Reach
- Well known (via base game)
- Players
- 2–2
- Play time
- 20 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Aviation / Flight
- Expansion for Base-game
- Miniatures
- Movies / TV / Radio theme
How it plays
No rules summary yet for this game.
Main mechanics
- Action programming
- Dice rolling
- Area control
- Action programming: You commit to moves in advance and watch them play out.
- Dice rolling: Dice create swing and force you to adapt.
- Area control: Presence on the map decides who scores.
Full publisher description
Game description from the publisher: In many ways, the Z-95 Headhunter was the precursor to the X-wing. Though the Z-95 was later outclassed by the X-wing in most respects, it could perform a tighter turn and was cheap, durable, and reliable enough that the Rebel Alliance continued to make use of it throughout the Galactic Civil War, most commonly in close air support roles. The Z-95 Headhunter enters the Star Wars: X-Wing Miniatures Game as the Rebel starfighter with the lowest squad point cost. None of the four ship cards in the Z-95 Headhunter Expansion Pack weigh in at more than nineteen squad points, and at just twelve points, the Bandit Squadron Pilot ties the Imperial's Academy Pilot as the starfighter with the game's lowest point cost value. However, the Z-95 Headhunter isn't designed to fly like a TIE fighter; it comes, instead, with the focus and target lock actions, as well as the ability to load and fire a missile. Accordingly, the Z-95 Headhunter Expansion Pack comes with two missile upgrades, the Assault Missiles and the deadly Ion Pulse Missiles. Altogether, the Z-95 Headhunter Expansion Pack includes one Z-95 miniature, four ship cards, five upgrade cards, one maneuver dial, and all the tokens necessary to bring your Z-95 Headhunter to battle!
How this expansion changes the base game
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