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Base game
Sanctum
Kritiku rating
Not rated—
- Published
- 2019
- Reach
- Niche
- Players
- 2–4
- Play time
- 60–100 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Adventure
- Fantasy
- Fighting
- Miniatures
How it plays
No rules summary yet for this game.
Main mechanics
- Deck / bag building
- Dice rolling
- Worker placement
- Deck / bag building: You shape your own deck or bag of resources as you play.
- Dice rolling: Dice create swing and force you to adapt.
- Worker placement: You claim limited action spots before anyone else does.
Full publisher description
Sanctum is a competitive strategy game inspired by hack-and-slash RPG video games. Each player controls one of four unique characters as they journey into the heart of the fallen city of Sanctum, building up their skills and arsenals along the way to prepare for the final fight against the Demon Lord. Multiple players may survive the fight, but only one may claim the glory of purifying Sanctum. Gameplay is brisk, with the possibility for overlapping turns. The four characters all have unique skill sets, and you ll level up fast, giving you frequent opportunities to choose new skills. Every decision counts. Though the game is competitive, the goal is to destroy the Demon Lord, not each other. So player interaction is a race rather than a fight: Who s furthest along the board? Who will get to choose first when an equipment draft gets triggered? Who will gain the benefit of reaching the Demon Lord first? Who will get to that group of blue demons everyone wants? Who will unlock that achievement and claim the bonus? On your turn, you choose one action: 1) Move: Advance along the path toward the Demon Lord, and engage some demon minions to fight later. 2) Fight: Fight all the demon minions you ve engaged. If you kill any demons, upgrade Skills and acquire Items. 3) Rest: Equip some of the loot you ve won, recharge the resources you use to fight, and buy potions with extra Items you don't need. The final battle with the Demon Lord is tough. Even surviving can feel rewarding. But only the player with the most health at the end of the boss fight can truly claim the glory of his defeat!
Criterion breakdown
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- Kritiku average
- Criterion
- Kritiku
- Complexity
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- Depth
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- Luck vs Skill
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- Player Interaction
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- Table Experience
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- Production
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