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Expansion for Radlands
Radlands: Cult of Chrome
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Not rated—
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- Published
- 2024
- Reach
- Well known (via base game)
- Players
- 2–2
- Play time
- 20–40 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Expansion for Base-game
- Card Game
- Fighting
- Science Fiction
How it plays
No rules summary yet for this game.
Main mechanics
- Action programming
- Hand management
- Direct conflict
- Action programming: You commit to moves in advance and watch them play out.
- Hand management: Timing which card to spend is the core puzzle.
- Direct conflict: Players attack each other head-on.
Full publisher description
Crash through enemy gates in chariots of chrome! This high-octane expansion introduces 32 new camps that bring devastating combos, clutch play, and endless replayability for the aspiring Radlands diesel-head. This pack also features 10 rebalanced replacement camps to shift your existing copy of Radlands into high gear. description from the publisher
How this expansion changes the base game
ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
- Community rating
- Your rating
Base vs with this expansion
See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.
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