/pic1351626.jpg)
Base game
Nothing Personal
Kritiku rating
Not rated—
- Published
- 2013
- Reach
- Niche
- Players
- 3–5
- Play time
- 120 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Mafia
- Negotiation
How it plays
No rules summary yet for this game.
Main mechanics
- Area control
- Dice rolling
- Hand management
- Direct conflict
- Area control: Presence on the map decides who scores.
- Dice rolling: Dice create swing and force you to adapt.
- Hand management: Timing which card to spend is the core puzzle.
- Direct conflict: Players attack each other head-on.
Full publisher description
The Capo is getting old and about to retire. You think. Maybe it's time for you to make your moves from behind the scenes, to put the gangsters into play that support your goals. Will you gain the most respect? Nothing Personal is a game for 3-5 players. Players attempt to gain the most respect in five turns (five years) by amassing respect amongst the mafia through influence, negotiation, blackmail and bribery. Players take turns playing influence cards to take control of gangsters and work them up the chain of power. Each position and gangster has their own special abilities that give players the edge they need to accrue the respect they deserve - to become the Boss of Bosses.
Criterion breakdown
No ratings yet — be the first to shape this game's profile.
- Kritiku average
- Criterion
- Kritiku
- Complexity
- —
- Depth
- —
- Luck vs Skill
- —
- Player Interaction
- —
- Table Experience
- —
- Production
- —
Not rated yet
Not rated yet
Not rated yet
Not rated yet
Not rated yet
Not rated yet