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Memoir '44: Air Pack box art

Expansion for Memoir '44

Memoir '44: Air Pack

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Published
2007
Reach
Well known (via base game)
Players
2–2
Play time
60 min
Weight
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Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Legacy & campaign
  • Direct conflict
  • Dice rolling
  • Hand management
  • Legacy & campaign: The game changes permanently between sessions.
  • Direct conflict: Players attack each other head-on.
  • Dice rolling: Dice create swing and force you to adapt.
  • Hand management: Timing which card to spend is the core puzzle.
Full publisher description

This expansion for Memoir '44 includes eight painted airplanes and the air rules needed to fly them from the Battle of Britain to the Battle of Midway, from the frigid air of Kursk to the balmy skies of Malta, and deep into Nazi territory. Also included in the pack is a complete compilation of all 64 official Memoir '44 scenarios published to date, including revisions to many of them - taking advantage of the numerous expansions now available for the game system. The Air Pack is further rounded off with a complete 120 card deck describing every single terrain, special rules, troop type and nation introduced since the game's launch at the 60-year anniversary of D-Day. Part of the Memoir '44 series .

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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