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Memoir '44: Breakthrough box art

Expansion for Memoir '44

Memoir '44: Breakthrough

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Published
2010
Reach
Well known (via base game)
Players
2–2
Play time
60 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Dice rolling
  • Hand management
  • Dice rolling: Dice create swing and force you to adapt.
  • Hand management: Timing which card to spend is the core puzzle.
Full publisher description

From the Days of Wonder website: Go deep behind enemy lines at Sword Beach as you airdrop in to capture the bridges of the Orne Join Guderian s famed Panzers as they battle the armored columns of the British Expeditionary Forces Sign on for Operation Crusader to take on Rommel in the deserts of North Africa and liberate the garrison in Tobruk The Memoir 44 Breakthrough Expansion will take you deep into the battles of World War II with two, double-sided, 9-panel board maps covering all four Memoir 44 map environments - countryside, beach, winter and deserts. These oversize boards stretch the limit of current printing technology and are 13 x 17 hexes deep, opening up the Breakthrough format to new, more expansive scenarios. The Breakthrough Expansion includes 15, never-in-print-before scenarios, created by Jacques jdRommel David, and Memoir 44 author, Richard Borg. These scenarios cover the Western and Eastern Fronts, as well as the Mediterranean and Pacific Theaters and include classic battles such as: Operation Crusader; Operation Amherst; and two different renditions of Sword Beach - all designed for the 13 x 17 hex Breakthrough format.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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