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Base game
GKR: Heavy Hitters
Kritiku rating
Not rated—
- Published
- 2018
- Reach
- Niche
- Players
- 1–4
- Play time
- 60–120 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Fighting
- Miniatures
- Science Fiction
- Wargame
How it plays
No rules summary yet for this game.
Main mechanics
- Action programming
- Area control
- Deck / bag building
- Dice rolling
- Hand management
- Spatial puzzle
- Direct conflict
- Action programming: You commit to moves in advance and watch them play out.
- Area control: Presence on the map decides who scores.
- Deck / bag building: You shape your own deck or bag of resources as you play.
- Dice rolling: Dice create swing and force you to adapt.
Full publisher description
Welcome to the biggest sport of the future GIANT KILLER ROBOTS : HEAVY HITTERS! GKR: HEAVY HITTERS is an advertising-driven, televised combat sport where mega corporations fight for lucrative salvage rights and advertising dominance in Earth s abandoned cities. But more importantly, they need you! Your skills as a pilot and tactician are needed to win, gaining your Faction more fans, and more importantly, loyal consumers. You will be piloting a Heavy Hitter, the name given to the largest fighting mechs in the battle zone. Flanking your Heavy Hitter in these high stakes sport matches are 3 unmanned robotic support units, consisting of Combat, Repair and Recon. Fighting head-to-head using your Heavy Hitter, you control your entire team of GKRs, strategizing your way to victory. Any dumb mech-jockey can shoot, but can you STRAT? Guess we re gonna find out! GKR: Heavy Hitters - A new boardgame set in the world of Giant killer Robots! The solo rules are included in the updated rulebook which comes with the game. Contents: 4 x Giant Heavy Hitters (139mm) 12 x Support Units (47mm) 10 x Buildings 317 x Cards 1 x Unique Hex-based Gameboard 8 x Pilots Achievements Boards 4 x Energy Tracker Tokens Dashboards 80 x Holo-board Tags 2 x Attack Dice 8 x Defense Dice 1 x Glory Hound Token
Criterion breakdown
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- Kritiku average
- Criterion
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- Complexity
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- Depth
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- Luck vs Skill
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- Player Interaction
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- Table Experience
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- Production
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