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Expansion for Nidavellir
Nidavellir: Thingvellir
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- Published
- 2020
- Reach
- Known (via base game)
- Players
- 2–5
- Play time
- 45 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Expansion for Base-game
- Medieval
- Mythology
How it plays
No rules summary yet for this game.
Main mechanics
- Drafting
- Action programming
- Auction & bidding
- Drafting: You pick from a shared pool and pass the rest along.
- Action programming: You commit to moves in advance and watch them play out.
- Auction & bidding: Value is set by what players are willing to pay.
Full publisher description
(EN) Thingvellir Mandated by the King, visit every tavern in the kingdom, hire the most skillful dwarves to save Nidavellir, and rely on Queen Dagfid who has called for help brave mercenaries and their precious artifacts. Now, the Elvaland can instead of recruiting a Dwarf card or Royal Offering card in the tavern, choose to go to the Camp to take a Magic Artefact or recruit a Mercenary card. In the event of a tie to determine the highest bet on a current tavern, refer to the gem values as in the basic game. Only the Elvaland with the highest bet can go to the Camp and take a card. The other Elvalands must, in order of resolution, take a card from the tavern being resolved. If the Elvaland who played first chooses to take a card from the Camp, the remaining Dwarf card from the tavern must be discarded before proceeding to the next tavern Resolution. The Camp consists of Artifacts and Mercenaries. Thingvellir, the trumps : - New Hero cards, Mercenary cards with two classes and Artifact cards with unique powers. - An innovative coin building system. - Numerous and varied strategies. (FR) Thingvellir Mandat .e par le Roi, sillonnez chaque taverne du royaume, engagez les nain e s les plus habiles pour sauver Nidavellir, et comptez sur la Reine Dagfid qui a appel l aide de braves mercenaires et leurs artefacts pr cieux. D sormais, l Elvaland avec la mise la plus haute pour la taverne en cours de r solution, peut, plut t que de recruter une carte Nain e ou une carte Offrande Royale dans la taverne, choisir d aller dans le Camp pour y prendre un Artefact magique ou recruter une carte Mercenaire. En cas d galit pour d terminer le plus haute mise sur une taverne en cours, r f rez-vous aux valeurs des gemmes comme dans le jeu de base. Seul l Elvaland qui a la plus grosse mise peut se rendre au Camp et y prendre une carte. Les autres Elvalands doivent, dans l ordre de r solution, prendre une carte dans la taverne en cours de r solution. Si l Elvaland qui a jou en premier a choisi de prendre une carte dans le Camp, il faudra d fausser la carte Nain e restante de la taverne avant de passer la R solution de la taverne suivante. Le camp est constitu d Artefacts et de Mercenaires. Thingvellir, les atouts : - Nouvelles cartes H ros. ne, cartes Mercenaire avec deux classes et cartes Artefact aux pouvoirs uniques. - Un syst me de coin building novateur. - Strat gies nombreuses et vari es.
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