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Combat Commander: Battle Pack #1 – Paratroopers box art

Expansion for Combat Commander: Europe

Combat Commander: Battle Pack #1 – Paratroopers

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Published
2007
Reach
Known (via base game)
Players
2–2
Play time
120 min
Weight
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How it plays

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Main mechanics

  • Legacy & campaign
  • Direct conflict
  • Spatial puzzle
  • Legacy & campaign: The game changes permanently between sessions.
  • Direct conflict: Players attack each other head-on.
  • Spatial puzzle: Fitting shapes together efficiently is the challenge.
Full publisher description

Combat Commander: Battle Pack #1 Paratroopers is the first of what will be many themed collections of scenarios for use with the Combat Commander: Europe series of games. The theme of this first Battle Pack is focused on the exploits of American, German and even Russian Airborne forces. CC Paratroopers features eleven new scenarios printed on cardstock, as well as four new maps. Future Battle Packs will be similarly structured and may also include new counters or new cards with themes such as Stalingrad , Partisans and Desert Rats to name just a few. COMPONENTS: 2 17 x 22 2-sided color mapsheets 6 2-sided Scenario Cards The scenarios included in CC Paratroopers are: Fields of Fire and Fields of Blood set at Lanzerath, Germany, 16 December 1944 both the morning and the afternoon attacks (using a new map #25); Turnbull Turns em at Neuville-au-Plain, France, 6 June 1944 (using a new map #26); Carentan Causeway at Carentan, France, 10 June 1944 (using a new map #27); No Ingouf Around at Carentan, France, 11 June 1944 (using a new map #28); Operation Repulse at Bastogne, Belgium, 27 December 1944; Red Skies at Night at Veliki Bukrin Bridgehead, Russia, 25 September 1943; Blizzard Baptism at Flamierge, Belgium, 4 January 1945; Look Mom, No Tanks! near Trois Ponts, Belgium, 24 December 1944; We Go! at St. Mere Eglise, France, 6 June 1944; Encircled at Hill 30 at Caponnet, France, 8 June 1944. NOTE: CC Paratroopers is not a complete game and requires ownership of Combat Commander: Europe to play. Scenario designs in this first Pack are courtesy of Will Green, John Holme, Gregory L. Wong, Bryan Collars, Ric Van Dyke, Tray Green and Dan Holte.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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