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Combat Commander: Mediterranean box art

Expansion for Combat Commander: Europe

Combat Commander: Mediterranean

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Published
2007
Reach
Known (via base game)
Players
2–2
Play time
120 min
Weight
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0

How it plays

No rules summary yet for this game.

Main mechanics

  • Legacy & campaign
  • Direct conflict
  • Spatial puzzle
  • Legacy & campaign: The game changes permanently between sessions.
  • Direct conflict: Players attack each other head-on.
  • Spatial puzzle: Fitting shapes together efficiently is the challenge.
Full publisher description

(from GMT website:) Combat Commander: Volume II - Mediterranean (or CC:M ) is the expansion to Combat Commander: Europe ( CC:E ). CC:M's main theme is the addition of three new nationalities to the Combat Commander family: Britain the Commonwealth France the Allied Minors Italy the Axis Minors This second module in the Series: Combat Commander includes units, cards, and scenarios depicting the fighting forces of these nations. FATE CARDS : As for Germany, Russia and America in CC:E , each of the new nationalities has its own 72-card Fate Deck highlighting its historical strengths and weaknesses (marksmanship for the British, giving them fewer shots but of higher quality; a higher likelihood of surrender for broken Italian units; quality Orders, Actions and Events for the French but saddled with only a 1 discard capability; etc.). CC:M's Playbook will include the following: 12 new historical scenarios, each one including at least one of the three new nationalities. An updated Random Scenario Generator incorporating the new nationalities and the twelve new maps, as well as allowing for the early years of fighting in 1939 and 1940. This random scenario system provides an almost unending variety of map configurations, force structures, and combat situations. Re-playability value for Combat Commander gets even better with this new addition to the family. A complete manifest of all 432 Fate Cards included in CC:E and CC:M. Number crunchers rejoice! Assigned Point Values for all units, weapons, radios and fortifications in CC:E and CC:M, allowing players to easily create their own scenarios and Orders of Battle. Additional designer's notes and play hints. And more... Combat Commander is one of those rare exceptional values in wargaming - one that can be revisited time and time again, each with a new tale to tell. NOTE: Combat Commander: Mediterranean is not a stand-alone game. You will need to own Combat Commander: Europe in order to play it. Components: 352x large counters (5/8 ) 140x small counters (1/2 ) 216x 2.5 x 3.5 cards 6x 2-sided 17 x 22 maps (twelve maps in total) 3x 2-sided player aid cards 1x 32-page Playbook 1x 24-page Rulebook

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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