/pic4163959.jpg)
Expansion for Near and Far
Near and Far: Amber Mines
Kritiku rating
Not rated—
How good an addition this is to Near and Far
Your rating
—
Sign in to rate this expansion
- Published
- 2018
- Reach
- Known (via base game)
- Players
- 2–4
- Play time
- 60–120 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Expansion for Base-game
- Exploration
- Fantasy
How it plays
No rules summary yet for this game.
Main mechanics
- Co-operative
- Hand management
- Dice rolling
- Co-operative: Everyone wins or loses together against the game.
- Hand management: Timing which card to spend is the core puzzle.
- Dice rolling: Dice create swing and force you to adapt.
Full publisher description
Golden Amber fills the deep mines, its fiery, cold embers glowing in the ancient rocks. Scholars say that the Arzians valued it above gold or silver, and wore it as a sign of wealth. Perhaps the rare substance holds forgotten secrets about the long-dead empire and their lust for power? Near and Far: Amber Mines is the first expansion to Near and Far . It includes modules that you can add or remove according to your preferences. The modules are detailed below. Amber Mines This module includes a new Mine tile which you place over the top of the Mine on the town board. It also includes a deck of 43 Amber Mine cards that players can explore. Magic This module includes a new Mystic s Hut tile (that is combined with the new Mine), a Magic Track tile, and a deck of 30 Spell cards with powerful abilities. New General Store This module includes a new General Store tile which you place over the top of the General Store on the town board. It has slightly altered actions and gives players another way to place camps. New Threat Cards This module includes 13 new threat cards. These cards replace the original deck of threat cards in Near and Far . description from the publisher
How this expansion changes the base game
- Community rating
- Your rating
Base vs with this expansion
See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.
No ratings yet — be the first to shape this game's profile.