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Base game
Atlantic Chase: The Kriegsmarine Against the Home Fleet 1939-1942
Kritiku rating
Not rated—
- Published
- 2021
- Reach
- Niche
- Players
- 1–2
- Play time
- 30–120 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Nautical
- Wargame
- World War II
How it plays
No rules summary yet for this game.
Main mechanics
- Dice rolling
- Spatial puzzle
- Dice rolling: Dice create swing and force you to adapt.
- Spatial puzzle: Fitting shapes together efficiently is the challenge.
Full publisher description
Atlantic Chase simulates the naval campaigns fought in the North Atlantic between the surface fleets of the Royal Navy and the Kriegsmarine between 1939 and 1942. It utilizes a system of trajectories to model the fog of war that bedeviled the commands during this period. Just as the pins and strings adorning Churchill s wall represented the course of the ships underway, players arrange trajectory lines across the shared game board, each line representing a task force s path of travel. Without resorting to dummy blocks, hidden movement, or a double-blind system requiring a referee or computer, players experience the uncertainty endemic to this period of naval warfare. COMPONENTS 22 x 34 mounted game board Two 8.5 x11 Inset Maps (2 sides of one physical sheet) Three 11 x17 player aid cards Two 8.5 x11 player aid cards Two Task Force Displays Sheet and a half of counters 240 wood segments and cylinders Rule book Advanced Battle Rules Tutorial booklet Solitaire Scenario booklet 2-player Scenario booklet Four 6-sided dice
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- Luck vs Skill
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