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Seasons: Path of Destiny box art

Expansion for Seasons

Seasons: Path of Destiny

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Published
2014
Reach
Known (via base game)
Players
2–4
Play time
60 min
Weight
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How it plays

No rules summary yet for this game.

Main mechanics

  • Dice rolling
  • Drafting
  • Dice rolling: Dice create swing and force you to adapt.
  • Drafting: You pick from a shared pool and pass the rest along.
Full publisher description

Seasons: Path of Destiny is the second expansion for the board game ' Seasons' . Come, Mage, and see your destiny! Deep in the Forest of Argos, the struggle rages on between the Kingdom s most powerful sorcerers, each convinced of their glorious destiny. Making their burning desire a reality will require bravery and determination. However, destiny is a fickle mistress... Play with 20 new Power cards (2 copies of each card) like the dangerous Argosian Tangleweed , the powerful Chalice of Eternity or the mysterious Sepulchral Amulet ! There are new cards with abilities modifying the core of the game in interesting ways, like blocking someone else's familiar, rerolling the die not chosen by any player or straigthening once-used card (for 1 crystal) to use it again this turn. The main power of this expansion lies in the concept of the Die of Destiny. Once per round, a player can take a die from the menu as usual, but instead of applying its effects, roll a Die of Destiny. The bonuses from this die are generally weaker than those of seasons dice, but it gives the players certain number of destiny tokens. Whoever has most tokens by the end gets +20 prestige (in other words, whoever relied the least on the stronger, seasons dice). This expansion is independent on the first one ( Seasons: Enchanted Kingdom ) and adds more variability and some new concepts to your plays. Only for the first edition of Seasons: Path of Destiny , discover a special promo card: Igramul the Banisher ! The effect of this card was created by Federico Latini during the Seasons: Path of Destiny contest in September 2013.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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