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Base game
The Scepter of Zavandor
Kritiku rating
Not rated—
- Published
- 2004
- Reach
- Niche
- Players
- 2–6
- Play time
- 90 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Economic
- Fantasy
How it plays
No rules summary yet for this game.
Main mechanics
- Auction & bidding
- Hand management
- Engine building
- Direct conflict
- Set collection
- Auction & bidding: Value is set by what players are willing to pay.
- Hand management: Timing which card to spend is the core puzzle.
- Engine building: Small early moves compound into a machine that does the work later.
- Direct conflict: Players attack each other head-on.
Full publisher description
The Scepter of Zavandor is about magic and power. Players represent young magicians who have gained possession of old magic knowledge, and with it they attempt to achieve the powerful position of archmage, symbolized by the Scepter of Zavandor. To increase their power and influence, the young magicians enchant jewels and seek out knowledge. An auction mechanism also allows them to acquire artifacts and sentinels. Victory points are earned through active gems, artifacts, sentinels, and knowledge. The game's rulebook includes a note thanking James Hlavaty for permission to copy the game mechanics from Outpost .
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- Luck vs Skill
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