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Small World: Be Not Afraid... box art

Expansion for Small World

Small World: Be Not Afraid...

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Published
2010
Reach
Known (via base game)
Players
2–5
Play time
40–80 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Area control
  • Dice rolling
  • Area control: Presence on the map decides who scores.
  • Dice rolling: Dice create swing and force you to adapt.
Full publisher description

In Small World , players vie for conquest and control of a world that is simply too small to accommodate them all. Small World: Be Not Afraid... adds five new races to this game Barbarians, Homunculi, Pixies, Pygmies, and Leprechauns along with five new special powers; the races and powers can be mixed with those of the base game as well as any other Small World expansions. Small World: Be Not Afraid... comes packaged with a token tray for storage of the expansion components and the components of other SW expansions previously released.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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  • Your rating

Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

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