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Small World: Power Pack 1 box art

Expansion for Small World

Small World: Power Pack 1

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Published
2017
Reach
Known (via base game)
Players
2–5
Play time
40–80 min
Weight
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Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Area control
  • Dice rolling
  • Area control: Presence on the map decides who scores.
  • Dice rolling: Dice create swing and force you to adapt.
Full publisher description

Will you choose the fearless Lava Barbarians or the glorious Catapult Ice Witches for your next conquest? Small World: Power Pack 1 includes all eight races and eight special powers from the Be Not Afraid... and A Spider's Web expansions for Small World , along with a tray to store all the tokens. description from the publisher

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

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