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Expansion for Small World
Small World: Tales and Legends
Expansion impact
—
Fit with your taste
- Published
- 2010
- Players
- 2–5
- Play time
- 40–80 min
- Reach
- Known (via base game)
- Evaluations
- 0
- Fantasy
- Fighting
- Territory Building
How it plays
No rules summary yet for this game.
Main mechanics
- Area control
- Auction & bidding
- Dice rolling
- Area control: Presence on the map decides who scores.
- Auction & bidding: Value is set by what players are willing to pay.
- Dice rolling: Dice create swing and force you to adapt.
Full publisher description
Will you end up drinking the Philter of Forgetfulness, be flung from the Great Catapult, or even have a chance to seduce the White Queen? Thanks to this new expansion for Small World, the wise veterans of the game now have a chance to re-write History... Tales Legends introduces 54 new Event cards that change the storyline of each turn during the game. Some events may have small consequences, while others are nearly cataclysmic in their impact. At the start of each turn (except the first) a new event card is drawn and put into play. The next Upcoming Event is also visible, so players know what faces them on the next turn. This expansion was created by Laurent Verrier, Special Prize Winner of the Small World Design Contest. Philippe Keyaerts, the original game s author, provided additional development assistance.
What this expansion brings
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