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Expansion for Summoner Wars
Summoner Wars: Guild Dwarves – Second Summoner
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- Published
- 2013
- Reach
- Niche (via base game)
- Players
- 2–4
- Play time
- 30 min
- Weight
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- Ratings
- 0
- Expansion for Base-game
- Card Game
- Fantasy
- Fighting
How it plays
No rules summary yet for this game.
Main mechanics
- Dice rolling
- Hand management
- Dice rolling: Dice create swing and force you to adapt.
- Hand management: Timing which card to spend is the core puzzle.
Full publisher description
Game description from the publisher: Sturdy and versatile fortifications not seen before in the Summoner Wars tower over the opposition, seemingly impossible to overtake. Bolvi joins the Summoner Wars as the Guild Dwarves' Second Summoner. Summoner Wars: Guild Dwarves - Second Summoner is a full faction deck with its own Summoner, set-up card, Champions, Commons, Walls and Event Cards, and it requires a Summoner Wars Master Set or Starter Set to play. While Guild Dwarves - Second Summoner is a stand-alone faction deck, the Commons and Champions from this deck can be switched in and out with Guild Dwarf cards from the Guild Dwarf vs. Cave Goblins starter set and from the Grungor's Charge reinforcement pack.
How this expansion changes the base game
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