/pic1224436.jpg)
Expansion for Alien Frontiers
Alien Frontiers: Faction Pack #1
Kritiku rating
Not rated—
How good an addition this is to Alien Frontiers
Your rating
—
Sign in to rate this expansion
- Published
- 2012
- Reach
- Known (via base game)
- Players
- 2–5
- Play time
- 90 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Dice
- Expansion for Base-game
- Science Fiction
- Space Exploration
How it plays
No rules summary yet for this game.
Main mechanics
- Area control
- Dice rolling
- Worker placement
- Area control: Presence on the map decides who scores.
- Dice rolling: Dice create swing and force you to adapt.
- Worker placement: You claim limited action spots before anyone else does.
Full publisher description
Clever Mojo Games will release a series of expansion boosters that expand the AF: Factions Expansion. Each booster will contain a new Faction board, a pair of new Alien Tech cards, and any extra components that might be needed. So, what's in this very first Expansion Booster? I'm glad you asked! Xeno Explorations, Inc. is the new Faction board -- Xeno has access to a remote exploration vehicle (REV) which they drive across Planet Maxwell, looking for territories to explore and exploit. The REV is a custom plastic vehicle miniature -- it is used to show the territory currently being explored and exploited by Xeno Explorations, Inc. Seismic Detonator is the new Alien Tech card -- a powerful alien weapon that can clear a territory of colonies, but are you mad enough to dare use it? (From kickstarter.com)
How this expansion changes the base game
- Community rating
- Your rating
Base vs with this expansion
See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.
No ratings yet — be the first to shape this game's profile.