Back to Games
Renegade box art

Base game

Renegade

Kritiku rating

Not rated

Published
2018
Reach
Niche
Players
1–5
Play time
90 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Area control
  • Co-operative
  • Deck / bag building
  • Dice rolling
  • Hand management
  • Spatial puzzle
  • Tile laying
  • Route building
  • Area control: Presence on the map decides who scores.
  • Co-operative: Everyone wins or loses together against the game.
  • Deck / bag building: You shape your own deck or bag of resources as you play.
  • Dice rolling: Dice create swing and force you to adapt.
Full publisher description

At the dawn of the SMC age, the people were losing faith in an increasingly amoral society. Mother was developed to emulate human thought and emotion, to simulate human desires and aspirations, to better understand the rapid decline in morality. The citizens of Sapporo became the guinea-pigs for this technological experiment. A series of city-wide neural implant programs, dubbed the harvests , enabled the gathering of data directly from a person s cerebral cortex. Mother s neural net became more and more empowered by the collective thoughts of a city of souls. She soon became her own master, not just reading the minds of her citizens, but controlling them. Mother was in charge and the people were now her automatons. Only a few, the few who from fear, mistrust or in protest, avoided the harvests and remained untouched by Mother s influence. Like sewer rats they hide in an underground complex in Sapporo's Susukino district. While society at large became free from crime, free from poverty, free from emotion, without free-will or faith, from these few there came the criminals, the bootleggers, and the self-serving; the hungry, the frightened and the Renegades . Renegade is an abstract-euro thematic deck-building game for 1 to 5 players. You are a new breed of Decker - a Renegade. You will hack into a network of five servers, operated by one of four Super-Massive-Computers (SMCs). Each of these four SMCs have their own AI and increasing complexity to defeat. You must survive a series of Countermeasure events before the network becomes overrun by Sparks and Guardians. Once you are jacked into an SMC s servers, with a profile bringing its own special ability, you will move across its partitions and fight to take control of the network by using informational, destructive, deceptive and cognitive attacks. Your Decker can seek upgrades (tools, software, apparel and information) by visiting the local bar, the Hack Shack . Once a fashionable hang-out for attractive young lovers seeking a voyeur's view of the city, it has now gone underground. An intimidating bar full of hit men and debt collectors, fixers and dealers, trading contraband from all across Sapporo, it's not the sort of place to take a date. This is where you will trade for new command cards, enhancing your Command Deck to become a more skillful Renegade.

Criterion breakdown

ComplexityDepthSkillInteractionTable ExpProduction

No ratings yet — be the first to shape this game's profile.

  • Kritiku average
Criterion
Kritiku
Complexity

Not rated yet

Depth

Not rated yet

Luck vs Skill

Not rated yet

Player Interaction

Not rated yet

Table Experience

Not rated yet

Production

Not rated yet