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Neuroshima Hex! 3.0: Dancer box art

Expansion for Neuroshima Hex

Neuroshima Hex! 3.0: Dancer

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Published
2012
Reach
Known (via base game)
Players
2–4
Play time
30 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Hand management
  • Spatial puzzle
  • Direct conflict
  • Tile laying
  • Hand management: Timing which card to spend is the core puzzle.
  • Spatial puzzle: Fitting shapes together efficiently is the challenge.
  • Direct conflict: Players attack each other head-on.
  • Tile laying: You build a shared or personal board tile by tile.
Full publisher description

The Moloch attack on Omega had unforeseen consequences: Damage to the facility set three strange creatures free. They are the product of a secret genetic research project, code named Dancer . Now, half-mad and with no control over their instincts, creatures begin fighting for survival in the post-apocaliptic wasteland. The Dancer is a completely new challenge for Neuroshima Hex players. Neuroshima Hex! The Dancer is the second army pack, part of a series of mini game expansions containing one Neuroshima Hex army. The army s author is one of the game's most hardcore fans, known worlwide for his great fan armies published on BoardGameGeek.com Rustan H kansson from Sweden. Dancer was first published as a PDF file on BoardGameGeek and soon became very popular. It is one of the most original and strange designs ever made for Neuroshima Hex . This army has three HQ tiles and no unit tiles at all! All tiles in this army are action tiles (Move, Push back, Battle, etc.).

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

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ComplexityDepthSkillInteractionTable ExpProduction

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