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Base game
A Study in Emerald (Second Edition)
Kritiku rating
Not rated—
- Published
- 2015
- Reach
- Niche
- Players
- 2–5
- Play time
- 60 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Horror
- Murder / Mystery
- Novel-based
- Political
How it plays
No rules summary yet for this game.
Main mechanics
- Area control
- Auction & bidding
- Deck / bag building
- Hand management
- Hidden roles & bluffing
- Drafting
- Area control: Presence on the map decides who scores.
- Auction & bidding: Value is set by what players are willing to pay.
- Deck / bag building: You shape your own deck or bag of resources as you play.
- Hand management: Timing which card to spend is the core puzzle.
Full publisher description
It is 1882, and the Old Ones are already here. They arrived seven hundred years ago and have been ruling the planet ever since. The majority of people just get on with their lives, accepting their monstrous rulers. However, a growing band of revolutionaries wish to free mankind from their slavery. These freedom fighters call themselves the Restorationists. A secret war has already broken out between the Restorationists and the forces loyal to the Old Ones. The invention of dynamite has changed the balance of power, and a lone assassin now has the capacity to destroy an Old One. In this shadow world of assassins, informers, police agents and anarchists, nobody is quite sure who is who and which side they fight for. The game A Study in Emerald draws its central plot from the award-winning short story penned by Neil Gaiman, in which the worlds of Sherlock Holmes and H.P. Lovecraft are combined to telling effect. However, to create a world detailed enough for players, much has been added from real history. The nineteenth century was a time of unrest, with many colorful characters fighting both for and against the authorities. A Study in Emerald is the outcome of the merging of these three worlds. This second edition of A Study in Emerald sports new artwork by Ian O'Toole and Tatiana Kuzilova along with a streamlined set of rules that will hopefully help those folks who found the first version a tad complicated. Inconsistencies have been removed and the number of available actions has been reduced to the minimum, whilst still retaining the mood of paranoia from the first edition.
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