/pic2247789.jpg)
Expansion for Merchants & Marauders
Merchants & Marauders: Seas of Glory
Kritiku rating
Not rated—
How good an addition this is to Merchants & Marauders
Your rating
—
Sign in to rate this expansion
- Published
- 2015
- Reach
- Known (via base game)
- Players
- 2–4
- Play time
- 180 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Expansion for Base-game
- Adventure
- Fighting
- Nautical
How it plays
No rules summary yet for this game.
Main mechanics
- Dice rolling
- Route building
- Dice rolling: Dice create swing and force you to adapt.
- Route building: You connect points on a map and defend the connection.
Full publisher description
Seas of Glory plunges you back into Merchants Marauders where you can live the life of an influential merchant or a dreaded pirate in the Caribbean during the Golden Age of Piracy. This hefty expansion offers a modular experience with eleven new challenges you can mix and match to constantly renew your search for glory at sea. With many new mechanisms such as changing winds, smuggling, and crew satisfaction as well as five variants, Merchants Marauders will never be the same. Will your captain still gain eternal glory and immense wealth or will he find his wet grave under the stormy surface of the Caribbean Sea? Only time will tell...
How this expansion changes the base game
- Community rating
- Your rating
Base vs with this expansion
See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.
No ratings yet — be the first to shape this game's profile.