Back to Games
Sid Meier's Civilization: The Board Game – Wisdom and Warfare box art

Expansion for Sid Meier's Civilization: The Board Game

Sid Meier's Civilization: The Board Game – Wisdom and Warfare

Kritiku rating

Not rated

How good an addition this is to Sid Meier's Civilization: The Board Game

Your rating

Sign in to rate this expansion

Published
2013
Reach
Known (via base game)
Players
2–4
Play time
180 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Hand management
  • Action programming
  • Trading & negotiation
  • Hand management: Timing which card to spend is the core puzzle.
  • Action programming: You commit to moves in advance and watch them play out.
  • Trading & negotiation: Deals between players move the game forward.
Full publisher description

In Sid Meier's Civilization: The Board Game - Wisdom and Warfare , six new civilizations join in the battle for supremacy: Aztecs, English, French, Japanese, Mongols, and Zulu each with its own special powers. Along with the new civilizations comes new technologies, relics, wonders, and culture cards. An alternative set of combat cards in which each unit now has separate Strength and Health values is provided for more tactical battles. With these new cards, a battle's winner is determined by comparing the total health minus the wounds of each side, plus any combat bonuses. Even if you can't completely kill a unit, damaging it will still have an effect on future turns. Wisdom and Warfare also provides the rules for a new city action, Starting a Building Program , which is a power-up for when that city produces something. This expansion also includes Social Policies that civilizations can adopt, such as Rationalism and Organized Religion , and these policies offer options and provide bonuses for long-term planning.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
  • Community rating
  • Your rating

Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

No ratings yet — be the first to shape this game's profile.