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Base game
Ascension: Immortal Heroes
Kritiku rating
Not rated—
- Published
- 2012
- Reach
- Niche
- Players
- 1–2
- Play time
- 30 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Card Game
- Fantasy
How it plays
No rules summary yet for this game.
Main mechanics
- Deck / bag building
- Hand management
- Drafting
- Deck / bag building: You shape your own deck or bag of resources as you play.
- Hand management: Timing which card to spend is the core puzzle.
- Drafting: You pick from a shared pool and pass the rest along.
Full publisher description
Ascension: Immortal Heroes is both a supplement to Gary Games' full-sized expansion/stand-alone game Ascension: Storm of Souls as well as a stand-alone two-player game in its own right. As the second set in the series, Ascension: Immortal Heroes completes the Storm of Souls story arc, with players trying to wield the power of past heroes with new Soul Gem cards representing the trapped souls of heroes from the past to stop the rebel godling Kythis from fueling his mad ascent to godhood. As with other Ascension titles, Immortal Heroes is a deck-building game in which players acquire cards from a central pool to add to their decks for use later; at the same time, they also combat creatures and other things that show up in that shared space. Both cards acquired and creatures defeated earn a player points.
Criterion breakdown
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- Complexity
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- Luck vs Skill
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- Player Interaction
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- Production
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