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Expansion for Mice and Mystics
Mice and Mystics: Tattered Threads of Reason
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- Published
- 2012
- Reach
- Known (via base game)
- Players
- 1–4
- Play time
- 120 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Expansion for Base-game
- Adventure
- Dice
- Exploration
How it plays
No rules summary yet for this game.
Main mechanics
- Co-operative
- Dice rolling
- Co-operative: Everyone wins or loses together against the game.
- Dice rolling: Dice create swing and force you to adapt.
Full publisher description
From the Card: A mouse may only equip this cloak once. Upon equipping , chose an ability card from any mouse class. While this cloak is equipped, this mouse may use that ability No Requirements Body
How this expansion changes the base game
ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
- Community rating
- Your rating
Base vs with this expansion
See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.
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