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Mice and Mystics: Tattered Threads of Reason box art

Expansion for Mice and Mystics

Mice and Mystics: Tattered Threads of Reason

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Published
2012
Reach
Known (via base game)
Players
1–4
Play time
120 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Co-operative
  • Dice rolling
  • Co-operative: Everyone wins or loses together against the game.
  • Dice rolling: Dice create swing and force you to adapt.
Full publisher description

From the Card: A mouse may only equip this cloak once. Upon equipping , chose an ability card from any mouse class. While this cloak is equipped, this mouse may use that ability No Requirements Body

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

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