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Clash of Cultures: Civilizations box art

Expansion for Clash of Cultures

Clash of Cultures: Civilizations

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Published
2014
Reach
Known (via base game)
Players
2–4
Play time
180–240 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Dice rolling
  • Hand management
  • Trading & negotiation
  • Dice rolling: Dice create swing and force you to adapt.
  • Hand management: Timing which card to spend is the core puzzle.
  • Trading & negotiation: Deals between players move the game forward.
Full publisher description

Expand your civilization's influence with Clash of Cultures: Civilizations , an expansion for Clash of Cultures . Discover fourteen historical civilizations, each with four unique advances and three unique leaders. Increase your cities with three new buildings (the apothecary, the market, and the obelisk), strengthen your armies with elephants and cavalry units, and keep your eyes on the seas festering with pirates. The fate of your civilization rests entirely on your shoulders!

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

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