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Expansion for Thurn and Taxis
Thurn and Taxis: Power and Glory
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- Published
- 2007
- Reach
- Known (via base game)
- Players
- 2–4
- Play time
- 60 min
- Weight
- Not enough ratings yet
- Ratings
- 0
- Expansion for Base-game
- Post-Napoleonic
- Transportation
How it plays
No rules summary yet for this game.
Main mechanics
- Hand management
- Tile laying
- Drafting
- Set collection
- Hand management: Timing which card to spend is the core puzzle.
- Tile laying: You build a shared or personal board tile by tile.
- Drafting: You pick from a shared pool and pass the rest along.
- Set collection: Scoring comes from completing the right combinations.
Full publisher description
From http://riograndegames.com/games.html?id=189 The postal carriages continue to roll. Now that players have learned to master the postal routes in the south, they naturally turn their eyes toward the north, looking for more routes to establish to add to their ever-growing postal networks. The new routes run between Holland and Sachsen - between Preu en and the free cities. The players build new postal stations in order to provide fast service for important letters to the many new customers in the north. Hard-working postal carriers add horses to their carriages to enable them to travel farther and more safely, which will help the separated Preu en provinces to achieve power and glory. With this expansion, we offer new ways for players to enjoy Thurn and Taxis. The new board opens up new areas for postal routes. To support the new board, we include new bonus tiles and new city cards (with horses on their backs to support the new rules). We hope players will enjoy these changes and the strategic opportunities they offer.
How this expansion changes the base game
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