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Catan: Cities & Knights box art

Expansion for Catan

Catan: Cities & Knights

Expansion impact

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Published
1998
Players
3–4
Play time
90–150 min
Reach
Known (via base game)
Evaluations
0

How it plays

Build a network, develop cities, improve three technology tracks, and use knights to defend Catan while earning victory points. On your turn, roll for production and events, then trade, build, upgrade cities, activate or move knights, and play progress cards. The first player to reach 13 victory points on their turn wins.

Main mechanics

  • Dice rolling
  • Hand management
  • Deduction
  • Tile laying
  • Trading & negotiation
  • Dice rolling: Dice create swing and force you to adapt.
  • Hand management: Timing which card to spend is the core puzzle.
  • Deduction: You piece together hidden information from clues.
  • Tile laying: You build a shared or personal board tile by tile.
Full publisher description

Adds several new aspects to Settlers of Catan but the two major ones are creating knights to protect the land from invading barbarians and building city improvements that confer benefits upon that city's owner. Adds tactical complexity to the game and game length. Belongs to the Catan Series . The game changes the base game in three main ways: First, there are 3 new commodities in the game, distinct from resources - paper, cloth, and coins, which can be acquired from Forest, Meadow, and Mountain spaces, respectively. Cities that would normally produce two of one of those resources instead produce 1 resource and 1 of the corresponding commodity. (To make commodities easier to obtain, each player starts the game with 1 city and 1 settlement on the board.) These commodities allow players to build city improvements that confer various advantages and eventually points. Second, the deck of development cards is replaced by three different decks, each corresponding to one of the commodities. Building city improvements gives players a chance to draw these cards with every roll of the dice. Building more improvements will increase these chances, but cards cannot be bought directly in any way. These cards are similar to the development cards in the base game, but with a wider range of effects. (Some cards are balanced better as well - the new Resource Monopoly card, for example, can take no more than 2 of the named resource from any one player.) Finally, players can also build knights on the island along their network of roads. These knights can be used to claim certain intersections and move the Robber (taking the place of Soldier cards), but are also used to defend the island from periodic barbarian attacks. If the island is successfully defended, the player(s) with the most knights are rewarded. If not, the player(s) with the fewest knights each have a city downgraded to a settlement.

What this expansion brings

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