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Expansion for Argent: The Consortium
Argent: Mancers of the University
Expansion impact
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Fit with your taste
- Published
- 2015
- Players
- 2–6
- Play time
- 60–180 min
- Reach
- Known (via base game)
- Evaluations
- 0
- Fantasy
- Political
How it plays
No rules summary yet for this game.
Main mechanics
- Area control
- Worker placement
- Area control: Presence on the map decides who scores.
- Worker placement: You claim limited action spots before anyone else does.
Full publisher description
Argent: Mancers of the University is an expansion to Argent: The Consortium featuring a new candidate, new rooms, and a bunch of new spells, treasures, apprentices, and supporters. Technomancy is the school of magic that deals with observable, repeatable phenomenon. Technomancers themselves don't use magic, but they build devices that contain, process, and manipulate the natural magical energy of the world. The Department of Technomancy encompasses three schools: Alchemy - Mystical biology and medicine, the creation of homunculi, and the transmutation of base elements. Mechanics - The creation of fantastic machines that defy the laws of physics by magical means. Artifice - The binding of enchantments to magical gear, creating items that have powerful mystical properties.
What this expansion brings
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