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Argent: Mancers of the University box art

Expansion for Argent: The Consortium

Argent: Mancers of the University

Expansion impact

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Published
2015
Players
2–6
Play time
60–180 min
Reach
Known (via base game)
Evaluations
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Area control
  • Worker placement
  • Area control: Presence on the map decides who scores.
  • Worker placement: You claim limited action spots before anyone else does.
Full publisher description

Argent: Mancers of the University is an expansion to Argent: The Consortium featuring a new candidate, new rooms, and a bunch of new spells, treasures, apprentices, and supporters. Technomancy is the school of magic that deals with observable, repeatable phenomenon. Technomancers themselves don't use magic, but they build devices that contain, process, and manipulate the natural magical energy of the world. The Department of Technomancy encompasses three schools: Alchemy - Mystical biology and medicine, the creation of homunculi, and the transmutation of base elements. Mechanics - The creation of fantastic machines that defy the laws of physics by magical means. Artifice - The binding of enchantments to magical gear, creating items that have powerful mystical properties.

What this expansion brings

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