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Charterstone: Recharge Pack box art

Expansion for Charterstone

Charterstone: Recharge Pack

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Published
2017
Reach
Known (via base game)
Players
1–6
Play time
45–75 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Hand management
  • Legacy & campaign
  • Drafting
  • Worker placement
  • Hand management: Timing which card to spend is the core puzzle.
  • Legacy & campaign: The game changes permanently between sessions.
  • Drafting: You pick from a shared pool and pass the rest along.
  • Worker placement: You claim limited action spots before anyone else does.
Full publisher description

The Charterstone Recharge Pack contains the components for a second campaign of Charterstone . It is completely optional as Charterstone is designed to be infinitely replayable after the first twelve-game legacy campaign. The back side of the game board (included in the core game) is used for the second campaign. It contains all components that were permanently changed in the first campaign while allowing players to use unchanged components like wooden resources, meeples, and metal coins. description from the publisher

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

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