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SeaFall box art

Base game

SeaFall

Replay index

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Published
2016
Players
3–5
Play time
120–180 min
Reach
Niche
Evaluations
0
Themes:
CivilizationExplorationNautical
Mechanics:
Legacy & campaignDirect conflictHand managementTrading & negotiation

How it plays

No rules summary yet for this game.

Main mechanics explained

  • Legacy & campaign: The game changes permanently between sessions.
  • Direct conflict: Players attack each other head-on.
  • Hand management: Timing which card to spend is the core puzzle.
  • Trading & negotiation: Deals between players move the game forward.
Full publisher description

SeaFall is a 4X-inspired game (without player elimination/extermination) set in an age of sail world reminiscent of our world. In SeaFall , the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands, explore those islands, develop trade, send out raiding parties, take part in ship-to-ship combat, and more. As in Risk Legacy and Pandemic Legacy , co-designed by Rob Daviau, SeaFall evolves as the game is played, setting their grudges into the history of the game and building a different narrative at every table as players open up the world. Due to the complexity of rules interactions in this game, the community (primarily Becq ) has created a FAQ called The Captain's Log .

What players say

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