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Federation: Piracy box art

Expansion for Federation

Federation: Piracy

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Published
2025
Reach
Known (via base game)
Players
1–4
Play time
60–240 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Area control
  • Worker placement
  • Area control: Presence on the map decides who scores.
  • Worker placement: You claim limited action spots before anyone else does.
Full publisher description

The Federation: Piracy expansion is made up of two modules: the Piracy module and the AI Assistant module. Both of them can be played together or separately. The purpose of these modules is to bring more dilemmas to players. They also allow for a new asymmetry decided by the player and not imposed. The box also contains the Solo mode. The Solo mode can be played with the basic box and also with the 2 modules of the Expansion. description from the publisher

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

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