Back to Games
HeroQuest: Return of the Witch Lord box art

Expansion for HeroQuest

HeroQuest: Return of the Witch Lord

Kritiku rating

Not rated

How good an addition this is to HeroQuest

Your rating

Sign in to rate this expansion

Published
1991
Reach
Known (via base game)
Players
2–5
Play time
120 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

  • Roll / Spin and Move
  • Team-Based Game
  • Variable Player Powers
Full publisher description

Mentor s head hung low as he entered the room. There was a sadness in his voice when he spoke. Worthy companions, we must act fast. The Witch Lord is not dead! He has managed to find refuge in the fallen city of Kalos. Long ago, the city was destroyed by Morcar and given to the Witch Lord to rule. Beneath the ruins, the Witch Lord built for himself a great stronghold, for the light of day was too pure for his foul creatures to endure. Once the Witch Lord s strength has fully returned, he will gather his army of the undead and attack the Empire. Only Heroes of great courage, or those with powerful magic, dare stand against him. Contents. A new Quest Book containing 10 new adventures that must be played in sequence. 16 finely detailed Citadel Miniatures featuring: - 4 Zombies - 4 Mummies - 8 Skeletons New full-colour game board overlays and punchouts including: - 2 Main Entrance/Exit folded doors - 1 Revolving Room - 4 Spirit Rider tombs - 1 Death Mist - 2 Pit Trap tokens - 4 Secret Door tokens - 4 Fallen Rubble tokens Microbadges Buy One Expands HeroQuest

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
  • Community rating
  • Your rating

Base vs with this expansion

See how this expansion changes the base game across the six criteria. The farther a line reaches from the centre, the higher that criterion scores.

ComplexityDepthSkillInteractionTable ExpProduction

No ratings yet — be the first to shape this game's profile.