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Expansion for HeroQuest
HeroQuest: Return of the Witch Lord
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- Published
- 1991
- Reach
- Known (via base game)
- Players
- 2–5
- Play time
- 120 min
- Weight
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- Ratings
- 0
- Expansion for Base-game
- Exploration
- Fantasy
- Fighting
How it plays
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- Roll / Spin and Move
- Team-Based Game
- Variable Player Powers
Full publisher description
Mentor s head hung low as he entered the room. There was a sadness in his voice when he spoke. Worthy companions, we must act fast. The Witch Lord is not dead! He has managed to find refuge in the fallen city of Kalos. Long ago, the city was destroyed by Morcar and given to the Witch Lord to rule. Beneath the ruins, the Witch Lord built for himself a great stronghold, for the light of day was too pure for his foul creatures to endure. Once the Witch Lord s strength has fully returned, he will gather his army of the undead and attack the Empire. Only Heroes of great courage, or those with powerful magic, dare stand against him. Contents. A new Quest Book containing 10 new adventures that must be played in sequence. 16 finely detailed Citadel Miniatures featuring: - 4 Zombies - 4 Mummies - 8 Skeletons New full-colour game board overlays and punchouts including: - 2 Main Entrance/Exit folded doors - 1 Revolving Room - 4 Spirit Rider tombs - 1 Death Mist - 2 Pit Trap tokens - 4 Secret Door tokens - 4 Fallen Rubble tokens Microbadges Buy One Expands HeroQuest
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