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Automobile: Chicken – 2 Player Variant box art

Expansion for Automobile

Automobile: Chicken – 2 Player Variant

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Published
2012
Reach
Niche (via base game)
Players
2–2
Play time
120 min
Weight
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How it plays

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Main mechanics

  • Trading & negotiation
  • Trading & negotiation: Deals between players move the game forward.
Full publisher description

2 Player Variant for Martin Wallace's Automobile. Includes 6 tiles and a rule sheet. Released with Mayfair Games' Limited Edition Promo Expansion Set #6 Starting The Game Each player receives 6 RD cubes. Place character tiles into an opaque bag or container and mix them. *Draw 2 character tiles and place these tiles on their character tiles in the character boxes. These characters are out of play for the first round. Next, draw 2 more character tiles, placing them on the empty space in the turn track box. These characters will be out of play the following round. Set aside the salesman pieces of 1 color; these will be neutral. Place 1 advertisement marker (white) on each of the first 2 spaces. Place 2 discount markers (gray) on the first gray space and 1 on the second space. The third spaces will not be used in this variant (you can cover these with a factory from an unused color.) Remove 2 5 value and 1 4 value demand tiles from the game. P2: Select Characters You may not select characters that have a character tile currently on them. P3: Player Actions II: Place Salesman When you place your salesman you must place 1 neutral salesman, in addition to your allowed pieces, in 1 of the same showrooms that you occupied with this action. P5: Sell Cars Via Salesman When it comes to your turn and you have decided to sell a car or pass, you must move one of the neutral pieces to 1 of the sales tracks to the left. Before being moved to the sales track a neutral salesman can be moved up or down a maximum of 1 segment. P9: End of Turn Remove the character tiles from the character boxes and return them into the opaque bag or container. Move the 2 character tiles in the turn track box onto the appropriate character boxes; these characters are now out of play for this round. Draw 2 new character tiles, and place these on the empty space in the turn track box. Each player places 1 closed factory marker onto the first open space beyond their farthest factory built.

How this expansion changes the base game

ComplexityNo change
Much lighterNo changeMuch heavier
DepthNo change
Much shallowerNo changeMuch deeper
SkillNo change
Much more luckNo changeMuch more skill
InteractionNo change
Much lessNo changeMuch more
Table ExpNo change
Much worseNo changeMuch better
Integration / RefinementNot rated yet
Makes it worseNo changeEssential
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