Back to Games
A Castle for All Seasons box art

Base game

A Castle for All Seasons

Kritiku rating

Not rated

Published
2008
Reach
Niche
Players
2–4
Play time
60 min
Weight
Not enough ratings yet
Ratings
0

How it plays

No rules summary yet for this game.

Main mechanics

  • Worker placement
  • Action programming
  • Worker placement: You claim limited action spots before anyone else does.
  • Action programming: You commit to moves in advance and watch them play out.
Full publisher description

A new castle is being built for the king, and lots of workers are coming from far away to make their contribution. Each player is a master builder, who will have to make a tactical choice from a number of character cards each turn. But watch out, the character cards also cause interaction, making for a surprising and varied game. Only when the points are counted at the end of the game, the victor will be known! Players use cards from their hands to take actions. These are revealed simultaneously and then resolved in a set order. One of the cards allows a player to pick the cards back up into their hand, allowing them to reuse cards previously played. Players collect resources and money, and build buildings. Once a building is built, the tile is moved to reveal spaces for workers. These spaces give bonus points at the end of the game. The person with the most points at the end of the game is the winner.

Criterion breakdown

ComplexityDepthSkillInteractionTable ExpProduction

No ratings yet — be the first to shape this game's profile.

  • Kritiku average
Criterion
Kritiku
Complexity

Not rated yet

Depth

Not rated yet

Luck vs Skill

Not rated yet

Player Interaction

Not rated yet

Table Experience

Not rated yet

Production

Not rated yet